![]() (Yes, that's a land on the left there!) All these styles will be available on MTG Arena, appearing in a mix of events and Store bundles as usual. Adventures in the Forgotten Realms brings dozens of these familiar faces to Magic, so you can fight alongside old friends (and foes!) or discover new ones.Įven the card styles will feel familiar to D&D fans, with creature styles evoking classic Monster Manual illustrations or land styles that call back to original adventure modules: The world of Faerûn also has a rich history, with many characters that fans have followed through stories, campaigns, or other games. These don't have any mechanical impact, but they call back to well-known traits or abilities or just help a card tell its story. Several cards also get flavorful words attached to their abilities or options. If a card doesn't have any rules text, the flavor text will now show directly on the card. To make sure you can enjoy this on MTG Arena, we've tweaked the presentation of flavor text. Playing D&D is all about storytelling, and Adventures in the Forgotten Realms brings a few new tweaks to help the cards tell stories as well.įor example, the basic lands have flavor text with the seeds of adventures or callouts to familiar places in the world: Of course, MTG Arena will handle the die rolling and tables for you, so you just get to enjoy the results, but you can read up on all the details here if you're interested. Each has a table to describe what result the roll will get you, often with a nice bonus for managing to roll that natural 20. There are several cards in the set that will have a variable effect based on how well you roll a twenty-sided die (d20). For the first time in black border, Adventures in the Forgotten Realms brings rolling a d20 to Magic. ![]() While dungeons and dragons are certainly iconic and familiar for D&D players, few things are more beloved and feared than the dice. Not to be outdone, the preorder and Mastery Pass are also offering up a range of chromatic dragon pets. Adventures in the Forgotten Realms offers a host of Dragons, from legendary foes like Ebondeath to classics like the Red Dragon and the Queen of Dragons, Tiamat. Dragonsĭragons are another key piece in any D&D adventure and also a classic part of Magic. Of course, dungeons are known for the mighty foes they contain, and among the most fearsome, there are. ![]() Many cards in the set offer different ways to venture into dungeons or get bonuses for having completed dungeons, giving players multiple strategic approaches: If you want to learn more about dungeon delving, check out our dedicated article. If you venture again, you can choose to go back to that same dungeon or select one of the others. Until finally you reach the end of the dungeon, completing it. As you continue to venture deeper into the dungeon, you will often be offered a choice of which room and triggered effect you want to choose next: You'll start in the entrance, the first room at the top, activating the triggered ability in that room. If you're not in a dungeon already, whenever you "venture into the dungeon," you will choose one of the three dungeons in the set to enter: On mobile, you can press and hold on the card to see a list of the dungeons (much like the way cards in a mutate stack are shown). On desktop platforms, you can hover over a card and right-click on it to flip through the dungeon options. There are three dungeons in the set, and you'll be able to see each of them alongside any card that references dungeons. Instead, they start outside the game and come into play when a card tells you to "venture into the dungeon." These cards don't go into your deck or sideboard. This set introduces dungeons as a new card type to Magic. Venturing into dungeons is a classic part of many D&D campaigns, and Adventures in the Forgotten Realms is bringing that to Magic as well. ![]() And, if you have ever played or even heard about D&D, you'll recognize many familiar favorites-we've got dungeons, dragons, dice, and a host of new tweaks and old friends. Here, we're bringing the world of Dungeons & Dragons to Magic: The Gathering-you'll find all the things you'd normally expect from any Magic set, like new mechanics, powerful cards, and a great Limited environment. Instead, we're taking a journey into Faerûn with Adventures in the Forgotten Realms. Contact Other Planeįor the last several years, we have launched a core set each summer, but this year is different. Greetings! We've got a few things to cover, including more about Magic's debut take on D&D with Dungeons & Dragons: Adventures in the Forgotten Realms and several quality-of-life improvements and visions for the future.
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